![]() I looked at at the model from all angles, and eventually ended up lying down on the ground to look up at it before I realized that was the perfect shot – it hadn't been done before, plus it was the natural angle of approach if you were coming up from Earth." George decided to beef out the shot with a new shuttle model. I also got the bug in my mind to do an angle on the spacedock that hadn't been done before. Immediately I thought of 2001 – in particular, the docking sequence between the Orion space clipper and the double-wheeled Space Station One. He clarified, " When Kirk and the others head up to the spacedock to reboard their ship, we really wanted to open the film up and show the grandeur of space. The concept originated from the brain of ILM's Visual Effects Art Director Bill George, when he was conceiving a visual effects shot for the movie. The studio model of the SD-103-type, built especially for The Undiscovered Country was purely an initiative of Industrial Light & Magic (ILM), the company contracted to do the visual effects for the movie, since scene 24 of the movie script did not foresee in one. SD-103 model in its original configuration Model variationsĭS9: " Playing God", " Accession", " Trials and Tribble-ations", " Chrysalis"Ī SD-103 type shuttlecraft parked at Starfleet Drydock Star Trek VI: The Undiscovered Country SD-103 ( The Making of Star Trek: The Motion Picture, p. The model of this facility was filmed in the summer of 1978, on one of Douglas Trumbull's stages at Future General Corporation. We have to use a simpler shape." Additionally, an more detailed model was required to allow it to have a "motion-picture quality." ( Starlog #27, October 1979, p. ![]() Mike could draw it – and it looked terrific – but we couldn't make it work. We worked on that for months, until we found out that it is literally impossible to cluster dodecahedrons – impossible mathematically. It was composed of clusters of dodecahedrons. According to Magicam's visual effects artist Jim Dow, " The first design for the space-office complex was by Mike Minor. 171 )Ĭonstruction on the complex began during the production of Star Trek: Phase II. Designing the office complex was the first design work that Probert did for the film. It was designed by Andy Probert, and in this form, was only used in The Motion Picture. ĭouglas Trumbull prepares to film a shot of the complex This studio model was originally built as the orbital office complex for Star Trek: The Motion Picture. Star Trek: The Motion Picture K't'inga class ![]() 11.4 Constitution-class (alternate reality).6 Star Trek VI: The Undiscovered Country. ![]() Not recommended for use in other software programs. * The model uses a unique mapping technique to colorize different sections of the same material without needing large texture maps.Īll sales images rendered in DAZ Studio with an HDRI skydome environment.ĭesigned for use in DAZ Studio 4.9 and above with Iray. * One "scratches" texture map to add more detailing. * The wings can open and close with a Pose Control dial on the Body. * Panel lines and other details are modelled into the mesh. * Not scaled to the size of the Poser/ DAZ figures. ![]() * DAZ Studio prop: dsf, duf/ png, with 499,555 polygons. The Klingon Bird-of-Prey was a type of warship utilized by the Klingon Empire serving the Klingon Defense Forces from the late 23rd century into the late 24th century. The Klingon Bird of Prey, from Star Trek III, Star Trek IV, and Star Trek: The Next Generation. ![]()
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